Price (USD)
Close callAtmos Jump
$65
Wulf Mods Faze
$80
Pricing is very close between both devices.
Vaporizer Comparison
Side-by-side specs, pricing context, and clear decision guidance.
Atmos Jump
AtmosRx $65
Wulf Mods Faze
Wulf Mods $80
Atmos Jump and Wulf Mods Faze are both portable / budget vaporizers, but they target different priorities. Their listed prices are close ($65 vs $80). Wulf Mods Faze has the quicker listed heat-up profile, which can matter for shorter sessions.
Specs Compared
26
Different Specs
24
Shared Specs
2
Overall Overlap
8%
Shared Traits
A quick snapshot of the specs people usually care about first.
Atmos Jump
$65
Wulf Mods Faze
$80
Pricing is very close between both devices.
Atmos Jump
~60 seconds
Wulf Mods Faze
20 second preheat
Wulf Mods Faze has the quicker listed heat-up profile.
Atmos Jump
Convection
Wulf Mods Faze
Conduction
Heating style differs, which can impact flavor and extraction behavior.
Top specs where these two devices diverge.
Price (USD)
Atmos Jump
$65
Wulf Mods Faze
$80
Heating Type
Atmos Jump
Convection
Wulf Mods Faze
Conduction
Heat Up Time
Atmos Jump
~60 seconds
Wulf Mods Faze
20 second preheat
Temperature Range
Atmos Jump
392°F (fixed)
Wulf Mods Faze
193-238°C (380-460°F)
Battery Type
Atmos Jump
Lithium-ion
Wulf Mods Faze
Internal (not user replaceable)
Charging
Atmos Jump
Micro USB
Wulf Mods Faze
USB-C
Charge Time
Atmos Jump
~4 hours
Wulf Mods Faze
2 hours on the first charge, 1 hour after that
Power Adjustment
Atmos Jump
Modular
Wulf Mods Faze
4 presets (380°F, 410°F, 430°F, 460°F)
Chamber Material
Atmos Jump
Anodized Steel
Wulf Mods Faze
Ceramic
Brand
Atmos Jump
AtmosRx
Wulf Mods Faze
Wulf Mods
Typical price
$80
Sold by Slick Vapes
Prices are read automatically from retailer pages; confirm the price at checkout. Some links are affiliate links, which support Thermal Extractions at no extra cost to you.
Direct comparison of every spec from each device profile.
| Specification | Atmos Jump | Wulf Mods Faze |
|---|---|---|
| Price (USD) | $65 | $80 |
| Device Type | Portable | Portable |
| Heating Type | Convection | Conduction |
| Heat Up Time | ~60 seconds | 20 second preheat |
| Temperature Range | 392°F (fixed) | 193-238°C (380-460°F) |
| Chamber Capacity | ~0.2g | — |
| Battery Type | Lithium-ion | Internal (not user replaceable) |
| Battery Capacity | 1300mAh | — |
| Battery Life | ~30-40 minutes | — |
| Charging | Micro USB | USB-C |
| Charge Time | ~4 hours | 2 hours on the first charge, 1 hour after that |
| Dimensions | 145x17mm | — |
| Power Adjustment | Modular | 4 presets (380°F, 410°F, 430°F, 460°F) |
| Chamber Material | Anodized Steel | Ceramic |
| Concentrate Support | — | No |
| Brand | AtmosRx | Wulf Mods |
| Adjustable Airflow | — | No |
| Auto Shutoff | — | Yes, after a period of non-use |
| Colours | — | Black, Black-Red Spatter, Full Color Spatter, Teal-Black Spatter |
| Display Type | — | Colour icon LED screen |
| Haptic Feedback | — | Yes |
| Manufacturer | — | Wulf Mods |
| Release Date | — | 2026 |
| Session Length | — | 3 minutes |
| Session Style | Session | Session |
| Warranty | 1 year | — |
The biggest practical difference is heating approach: Atmos Jump runs convection while Wulf Mods Faze runs conduction. That changes flavor delivery, vapor density, and how the device responds to slow versus fast draws.
Wulf Mods Faze reaches session-ready temperature in 20 second preheat, while the Atmos Jump takes ~60 seconds. That's roughly 40 seconds quicker on the Wulf Mods Faze, which is useful if you want shorter, on-demand sessions.
Atmos Jump uses convection heating, while the Wulf Mods Faze uses conduction. Heating style influences flavor profile, vapor density, and how forgiving the device is to draw technique.
Listed prices are close: $65 for the Atmos Jump versus $80 for the Wulf Mods Faze. Day-to-day price will likely come down to whichever retailer is running a promotion.
Atmos Jump controls heat with modular, while the Wulf Mods Faze uses 4 presets (380°f, 410°f, 430°f, 460°f). Both let you change temperature, just with different levels of precision.
Wulf Mods Faze fully charges in 2 hours on the first charge, 1 hour after that, ahead of ~4 hours on the Atmos Jump.
Atmos Jump is the better pick if low-profile use matters. It's tagged as stealth or pocket-friendly in our database, while the Wulf Mods Faze is more conspicuous in hand and harder to keep out of sight.
Jump into the comparison hub to pick any two devices and open a canonical side-by-side page.